[Programming] iTouchBall 1.0


Here we go!

We developed a simplest game for iPhone and iPod Touch devices. The game is very easy to learn and master. The game is available at App Store. Please download and give a good rating. This might help my company to get some service oriented work 😛 😛

It can be downloaded from here.

screenshot1

The life cycle of the development of iTouchBall is as follow:
Our iPhone Application Development team worked on an application for about 4 months and at last it was sent to Apple for review and unfortunately it is still in review process. Our management lost hope for further development in iPhone, but then I came up with a simple game which had a ball bouncing off the walls or your finger. Then we were given another chance by our management to modify the game and get it ready in 2 weeks.

The first idea was to modify the game into a game in which there is a moving ball with higher radius which bounces off the walls and if player touches the ball it divides into 2 and so on, until all balls are eliminated from the screen. In first week, this game was completed. Levels were introduced and in each level the number of divisions increased. Simple graphics were used.

Now when we played the game, it was very monotonous. We  scheduled a meeting with our management and informed them that we need to rethink the game design, level designs and come up with some addictive game but we were not given any extra day. We were pushed to reach the already set deadline. So we modified the game. We restricted the number of divisions, increased the speed in every level. We named the developed game Eliminator and added a functionality of merging together. We developers, ourselves, introduced another game Protector where player will have to protect the ball from hitting the screen walls. After completing the games, we added the score comparison thing, so that every player around the world can see what is the highest score ever made in particular game. In 2 weeks, we were done with the game. Due to lack of interest from our management, we did not even push our graphic designer to come up with any fascinating graphics. He tried his best to come up with the current ones and we appreciated his effort because he is not game graphics designer, he has his expertise in designing graphics for websites which is totally a different domain. Our QA department spent about 3-4 days on the game and then we submitted it to Apple. We got a couple of genuine issues from Apple and we fixed them and resubmitted it. With in a weeks time after last submission, we received an email from Apple that it has been launched.

No hard feelings but we need to be patient in doing everything. It is good to have an application at App Store but we know that we have the capabilities to make 150% times better game than this. There are hell lot of things you can do with a ball moving around the screen. But still, lets see what reviews does this simple game receives. I will be working my brains out to come up with a game which will be more presentable, logical, exciting and addictive than iTouchBall. For the time being, I feel proud that we have atleast something on App Store. Cheers! 😉

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